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SpriteKit Introduction Part 1: Scenes, Nodes, Labels and Points
Making apps is hard, but making games is even harder, especially if you are not the gamer type. I always

Using Firebase to Integrate Facebook Login in iOS Apps
Earlier, James walked you through how to use Firebase for user authentication with email/password. It is very common nowadays

Mastering Swift: Enumerations, Closures, Generics, Protocols and High Order Functions
Welcome to the “Mastering Swift” tutorial series! This tutorial is a bit different from the ones usually featured on AppCoda,

Using AsyncDisplayKit to Develop Responsive UIs in iOS
Let’s get back to 2011, when I have seen this brilliant guy called Mike Matas on Ted introducing this

MapKit Beginner's Guide: Polylines, Polygons, and Callouts
Welcome to part 2 of the MapKit tutorial series. If you read part 1 of this tutorial, you should already

Working with Auto Layout Visual Format Language and Programmatically Creating Constraints
As an iOS developer you already know that one of the tasks in the to-do list of any project is

Introducing Firebase with Swift 3: Login and Sign Up
Since Parse has started closing down there have been a couple of databases that have tried to replace Parse for

AdMob Tutorial: Displaying Banner Ads in iOS Apps with Swift 3
Like most developers, you’re probably looking for ways to make extra money from your app. The most straightforward way

Working with MapKit: Annotations and Shape Rendering
Maps are becoming increasingly popular in apps as time goes on. You can see maps in all kinds of apps,

Grand Central Dispatch (GCD) and Dispatch Queues in Swift
One of the greatest improvements in the technology of Central Processing Units (CPUs) since their existence is the capability to

A Beginner's Guide to Automated UI Testing in iOS
You probably have heard about automated tests before. People talk about it a lot these days, especially when the topic