Using Xcode Configuration (.xcconfig) to Manage Different Build Settings
During the development lifecycle of a software project, you probably create different builds at various stages. At the early stage, there will be the one that conforms to your local configuration. When you are ready to move to...
iOS Simulator on Steroids: Tips & Tricks in Xcode 9
iOS Simulator is an integral part of any iOS development process. We just can’t ignore it. New Simulator from Xcode 9 brings a lot of useful tricks, which could make you even more productive. Finally, Apple recalled they have...
Getting Started with Fastlane for Automating Beta Testing and App Deployment
Let’s face it – provisioning, certificates, beta testing, unit/ui testing, and app submission is nuisance, to say the least. We all know it’s true. In fact, developers often spend hours of their sought after time wasted on...
A Beginner’s Guide to Auto Layout with Xcode 10
This tutorial was updated on 9 Jun, 2019 for Xcode 10.2. Auto layout is a constraint-based layout system. It allows developers to create an adaptive UI that responds appropriately to changes in screen size and device orientation....
Using CocoaPods in Your Swift and Objective-C Projects
Understanding CocoaPods, a dependency manager for Swift and Objective-C projects, is a critical skill every iOS developer should have. If you have no experience with CocoaPods, this short post is written for you. We’re...
How to Use Xcode Targets to Manage Development and Production Builds
Editor’s note: This is a guest post contributed by Eugene Trapeznikov. Imagine you’ve completed the development and testing of your app, you’re now ready to submit it for production release. The problem is that...
Xcode 6 Tips: Vector Images, Code Snippets and Many More
As a developer, no matter whether your are a professional one, or you are just doing programming for fun, it’s definite that you are going to spend endless hours in front of your monitor until your project is ready. Feeling...
Documenting Your Objective-C and Swift Code in Xcode with HeaderDoc and Doxygen
During the development of an application there are various steps involved in the whole process. Some of them are the definition of its specifications, the creation of graphics, the implementation, and the testing phase following...
Creating Hello World App in Swift Using Xcode 6
The Hello World tutorial was the first programming article written for our iOS programming course. As Apple released Xcode 6, the tutorial is no longer up-to-date. We received quite a lot of emails about the tutorial update. So...
Introduction to Auto Layout
Editor’s note: If you’ve downloaded the Xcode 6 beta and played around with it, one thing you may notice is the change of Interface Builder. The default view controller is now wider and doesn’t look like an...